The Future of Media & Entertainment: The Power of World Building at a Massive Scale
Midjourney |
Streaming companies struggling right now with their revenue model, and I think we can expect to see more consolidation and mergers with other entertainment businesses as well as companies in adjacent industries. The end result will be streaming services that are part of much larger portfolios, encompassing everything from theme parks to books and beyond. These companies will create brand worlds that allow fans to immerse themselves in their favorite universes like never before.
At the heart of this trend is the idea of fandom. Fans today want to do more than simply watch a movie or read a book. They want to participate in the worlds they love, to explore them, to interact with other fans, and to create their own stories within them. This is where world building comes in. By creating fully-realized and immersive universes, entertainment companies can tap into this desire for deeper engagement and build dedicated fan bases that span multiple media.
For example, imagine a fan of a popular sci-fi series. They might start by watching the series on a streaming service, but then they might want to read the books that expand on the universe, attend a convention to meet other fans, or even visit a theme park with amusements based on the world. In this way, the fan becomes fully invested in the universe, and the entertainment company benefits from the fan's loyalty and engagement.
The potential for this kind of world building is enormous. Companies can create not just one-off movies or series, but entire universes that span multiple media and offer endless opportunities for fan engagement. The Marvel Cinematic Universe gifts us a tantalizing foretaste of greater things to come. And as technology continues to advance, we can expect even more immersive experiences, from virtual reality theme park rides to fully-realized language and culture courses that allow fans to learn the constructed languages of their favorite universes. After all, there are speakers of Avatar's Na'vi language, as well as of Klingon and High Valyrian. You can even learn the latter two languages on Duolingo right now.
Of course, all of this comes with its own set of challenges. Building these massive worlds requires significant investment and coordination across multiple teams and media. Companies will need to balance the desire for deeper engagement with the need to maintain creative control over their universes. And they'll need to be careful not to overload fans with too much content, or risk diluting the impact of the universe they've created. They also will not want to risk alienating newcomers to their offerings, or turning off casual consumers.
Despite the challenges, the future of media and entertainment is clearly in world building at a massive scale. By creating immersive, engaging universes that span multiple media, companies can tap into the deep desire for fandom and build dedicated fan bases that span generations. And for fans, this means an endless supply of exciting new worlds to explore and be a part of.